Taunt
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After homering in the fourth inning of Sunday's Game 4 in Cleveland, Naylor made the rocking-the-baby motion repeatedly while giddily rounding the bases and taunting Yankees starting pitcher Gerrit Cole. He even referred to Cole as his "son" during his jog to home plate.
Prior to the taunts to Martinez, the Red Sox pitcher had referred to the Yankees as his "daddy." Later that postseason, the Red Sox, led by Martinez, went on to break an 86-year drought by winning the World Series.
Taunt is a condition that forces the affected target to run towards and auto-attack the source of the taunt, with all other skills disabled except stun breakers. Taunt is like Fear in that it also counts as a control effect, meaning it can be cleared by both condition removal as well as stun breaks. Taunt deals Defiance bar damage at a rate of 75 per second.
Taunts can be performed by pressing the taunt button (default G on PC, on Xbox 360 and on PS3), which will perform the currently held weapon's taunt (if applicable). If at least one special taunt is equipped in a loadout slot, the taunt button will instead bring up a list of all equipped taunts; pressing the numbers 1-8 will perform the special taunt in that slot, while pressing the taunt button a second time will perform the regular weapon taunt.
Taunts are generally to gloat after killing an opponent, to celebrate a victory, to provoke living opponents, or simply for comedic effect, and for the most part, have no direct effect on gameplay. However, a handful of taunts have special effects, such as providing healing, stunning opponents, or killing enemies outright. Taunts that can deal damage are generally known as "taunt kills".
During a taunt, the user is unable to move or attack, leaving them vulnerable until the taunt is concluded. The camera will also switch to a third-person perspective. Taunts cannot be performed underwater or while airborne. The effects of knockback will instantly cancel most taunts. All taunts, including taunt kills, can be successfully performed while stunned.
A minority of weapons, such as the Engineer's PDAs, The Sniper's Jarate, and the Spy's Sapper, lack taunts. The Heavy's food and the Scout's drinks function as both a consumable item and a taunt when activated, moving the player into a third-person view and preventing them from moving or attacking.
These taunts can deal 450 damage or more, and therefore have the potential to kill any opponent in a single hit (with the exception of Armageddon and Execution, which can only deal a maximum of 400 damage and thus are not powerful enough to kill a Heavy with maximum overheal. The Atomizer's Grand Slam is also incapable of doing this due to only dealing a maximum of 425 damage).
During Halloween events, if the server has Halloween Mode turned on, or when playing on Ghost Town, all classes can do the Thriller taunt, which references a dance move from the song "Thriller" by Michael Jackson. The taunt has a 40% chance[1] to replace a weapon taunt (even for weapons that do not possess a taunt, such as Jarate and the Sapper), but does not replace kill taunts, ability taunts, or special taunts.
All classes perform this taunt slightly differently; for example, the Pyro stretches their fingers when looking to the sides, the Demoman looks straight forward without moving his head, and the Sniper lifts his feet up.
In the Super Smash Bros. series, a taunt is a move that can be used by characters to provoke, annoy, or mock their opponents, usually after a KO or a successfully executed move or combo. In Super Smash Bros. and Super Smash Bros. Melee, each character (except for Pichu and Captain Falcon in Melee) has only one taunt. This was increased to three taunts per character in Super Smash Bros. Brawl onwards, which can be performed when pressing up, side or down on the L button (Super Smash Bros.), directional pad (the subsequent four games with a GameCube controller) or the 1 and 2 buttons on the Wii Remote alone and with the Nunchuk (Brawl/Super Smash Bros. for Wii U). On the Wii Remote, side taunts can be trickier to perform as both the 1 and 2 buttons must be pressed simultaneously to trigger them.
Samus had a single taunt in the first two games of the series, which was replaced in the later games. In Super Smash Bros., Samus will hold her Arm Cannon upright and shake it. The speed of this is increased in Melee, and Samus places her left hand on her hip when doing so. From Brawl onwards, Samus's taunts are as follows:
In Brawl, it is possible to transform Samus into Zero Suit Samus mid-match by quickly inputting the up taunt, followed by the down taunt, followed by the up taunt again. If performed correctly, Samus will crouch and her Power Suit will crumble, revealing Zero Suit Samus. Due to the two Samus characters being made separate fighters in Super Smash Bros. for Nintendo 3DS and Wii U and Ultimate, this taunt trick no longer works.
Zero Suit Samus made her first appearance in Brawl. As such, she has never had only one taunt. Unlike her suited self, Zero Suit Samus speaks in all of her taunts. Her voice in all of her games is provided by Alésia Glidewell. Her taunts are as follows:
Taunt is a survivor equipment, which is used to taunt slasher into tricking or luring. This can help with many strategies for survivors, which can bring success. The default taunt cooldown is 30s, however with the Taunt Cooldown Gamepass the cooldown is reduced twice (15s).
What are taunts? They're character-specific animations you can trigger in-game to either announce that you've just shot someone or would like to be shot yourself. And now you can make your own! We've been blown away by the quality of item submissions in the Workshop so far, and this feels like the next logical step to letting creative folks in the community help make the game even better. If you're a talented animator, there's now a whole new way to contribute content. And if you're not an animator, you can still look forward to getting a lot more ways to express yourself on the battlefield in 2015.
Now, as we all know, almost everybody in the TF2 community is made up of Bruce Wayne-like philanthropist billionaires, so most of you can tune out for this paragraph. This next part is aimed specifically at the very slim margin of you who don't already have enough money and would like more. That's right! The TF2 team will be regularly selecting top-rated taunts in the Workshop to be sold in the Mann Co. Store.
One last thing: To help celebrate the Taunt Workshop launch, we're happy to release three all-new community-made taunts, The Boston Breakdance, Most Wanted and The Killer Solo, now available at the Mann Co. Store!
Pinpointing an opponent's physical weakness is not the only talent a warrior of the Steppes possesses. He can often ascertain what emotional weakness might allow the barbarian to goad an opponent into a fight. A Barbarian taunting an opponent into a blind rage hopes to capitalize on the mistakes enemies may make while so angered. It is this ability that causes Barbarians to have a poor reputation as drinking partners.
In an effort to get younger people to register to vote ahead of the upcoming midterm elections, progressive group Acronym released a new ad featuring older voters taunting younger Americans about prevalent issues.
Some mobs (most bosses in particular) are immune to taunt. Taunt can be resisted, and cannot be used when silenced. Taunt has no effect on enemy players in PvP (although it can be used on players' pets) and does not have any effect when the warrior already has aggro on the mob, except that the mob will be forced to target the warrior for 3 seconds.
A melee damage dealer has 1000 points of threat on a mob. A warrior taunts the mob, thereby immediately gaining a threat value of 1000, and forcing the mob to attack the warrior for three seconds. After that time, threat works normally for the mob, and if no one is at 130%/110% (ranged/melee) of the tank's threat, the warrior remains the mob's target.
Politeness theory [19] offers a systematic account of teasing and taunting, differentiating between two kinds of communication. Direct, on-record communication is relevant, truthful commentary that is to be taken literally as a statement of fact, such as when a medical doctor provides news to a patient. Very often, direct commentary risks harming others' esteem or jeopardizes the communicator's reputation as a considerate individual. In these circumstances, individuals often resort to a second kind of communication: indirect, off-record commentary. Indirect acts of communication violate the rules of direct communication with a variety of politeness tactics (e.g., exaggeration, laughter) suggesting non-literal interpretations of the communication. Thus, off-record commentary renders the communication less hostile.
These findings extend what is known about the functional bases of status, suggesting that expectation-consistent actions are associated with positions of elevated status in face-to-face social groups. The current research also extends what is known about status associations with behavior to new samples (adolescents), new kinds of social interactions (teasing and taunting), and a focus on spontaneous verbal and nonverbal behavior. Importantly, the findings were observed using peer and observer ratings of status, suggesting that expectation-consistent behaviors associated with high-status individuals can be attributed to the actual group status of these individuals, rather than to self-report biases [40].
Importantly, previous research indicates that teasing and taunting behaviors, when they are elevated to the level of bullying, are related to coercive forms of group influence [44]. The present study assesses teasing and taunting in playful supervised interactions, and as such, status-attainment related to these behaviors is likely the result of appearing consistent with group-based expectations rather than these coercive motives. Still, as much of the work is correlational in nature, our interpretation should be met with caution. 781b155fdc